You open a package by holding right click while it's in your hand and that returns the packaged items in your inventory, at whatever state of spoilage they're in, and there's a 50% chance the waxed paper is returned to you. Identical packages could stack up to 16 in the inventory, some piece of mind about possibly being able to ground store by stacking the packages like bricks as well. ![]() An idea would be being able to wrap up to 4 steaks (raw or cooked) or pemmican and triple the shelf life. The result would be a 64-stackable item with about one and a half to one and 3/4 the nutrition of a cooked redmeat steak, but that could last an entire season at 1x spoilage rate.Īdditionally I believe waxed paper isn't being used enough. I'm not sure how you would go about removing it from the cooking pot because it doesn't need a bowl, but if it's made through the use of the pot my suggested recipe is first and second slots cured jerky, third slot either fat or 0.4L honey, fourth slot optional berries. Pemmican could then be added and require cured jerky to make (I would say pounded, but the current pulverizer is everything but food-grade). Primitive Survival I believe made it best with jerky curing by its own in your inventory like oiled pelts. I would say it's about time it becomes a vanilla feature. There are, like, 3 mods that add the ability to turn meat into jerky. I'd have to disagree, IRL yes it can be complicated but it is mostly a method of timing, if you cold smoke meat like cavemen did, all you really have to do is make a rack decently far above the fire, put meat on it, cover the fire with a wet cloth, and then bring the fire to a smolder for a few hours. One of the plans is to eventually get rid of the crafting grid and replace it with something more fun. Sorry if this sounds mean but this game is very complex so every thing is going to be like that. Thats the whole point of realism, this game is like if Minecraft actually required skill to progress and had thoughtful and engaging game mechanics that prevented you from being bored by not being to easy, but also making many of the mechanics highly interactive and satisfying. If you don't want to put in effort don't play this game. Smoking meat in real life is far more complicated than it is in games like stranded deep and green hell, and since vintage story focuses on making things highly interactive, the process of smoking meat may be similar to charcoal pit burning, or large-scale kilns where you need to build a structure and do it correctly. ![]() its obviously not a long time, but its something. cooked meat has at least twice the lifespan as raw meat and it last for quite a while in the vessel. Also this may help you out, but cooking meat does extend its lifespan. Youd most likely have to make a smokehouse.
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